Heavenly Sin
Heavenly Sin is a murder-mystery game with split perspectives and mechanics. In the overworld, the player goes around investigating the murder of Wes by looking for clues and talking to the people in the city. Intermittently, the player will find a clue and go into a mindscape zone where they have to platform and fight off strange creatures in order to progress through the game.
Heavenly Sin was developed by a 12-person team over a 16-week period. I was the Lead programmer and oversaw all github activity and Paul Harden was the art lead and made the city. I maintained the game architecture, instructed how github should be used, and provided a project and coding style guide for the entire team. All merge requests went through me and there were no major conflicts nor loss of work.