BUG OFF
BUG OFF is a Tower Defense prototype I developed in Godot. Paul Harden is responsible for making the 3D models.
Junior Gameplay Engineer with a focus on developing game architecture
and decoupled, designer-friendly systems
BUG OFF is a Tower Defense prototype I developed in Godot. Paul Harden is responsible for making the 3D models.
Whispering Abyss was developed as part of a Games Capstone project at Marist college. I served as the Lead Engineer and our group continued the project after the semester for an official steam release in October.
Derpy Derby is an online-multiplayer party game where players control low-poly cars and crash into each other until there's a winner.
Heavenly Sin is a narrative-heavy murder-mystery/platformer fusion set in the 1920s from the perspective of a psychic detective.
Sheep Herding is a small solo-project I developed in April 2020 where you play as a dog with the goal of herding as many sheep into a pen until time runs out.
If you're interested in my work and want to get in contact with me, you can email me at erickjlatshaw@gmail.com