Project Mars
Project Mars is the codename for my in-development online co-op Tank extraction game made in UE5. It is made under Trash Planet Games and will be releasing to steam in 2025.
Unreal Engine 5 and Unity Gameplay Engineer with a focus on developing game architecture
and decoupled, designer-friendly systems.
Project Mars is the codename for my in-development online co-op Tank extraction game made in UE5. It is made under Trash Planet Games and will be releasing to steam in 2025.
Rhythmic Radiance is a Rhythm game made in UE5 that I work on as a freelancer for Kuneho Studios. I am the lead engineer and am responsible for developing the game's architecture and systems using both C++ and Blueprints.
TowerCG is an in-development Roguelike Deckbuilder Tower Defense game being developed in UE5. It is still early in the beginning stages of development, but it will be releasing to Steam after Project Mars (seen above).
BUG OFF is a Tower Defense prototype I developed in Godot. Paul Harden is responsible for making the 3D models.
Whispering Abyss was developed as part of a Games Capstone project at Marist University. I served as the Lead Engineer and our group continued the project after the semester for an official steam release in October.
Derpy Derby is an online-multiplayer party game where players control low-poly cars and crash into each other until there's a winner.
Heavenly Sin is a narrative-heavy murder-mystery/platformer fusion set in the 1920s from the perspective of a psychic detective.
If you're interested in my work and want to get in contact with me, you can email me at erickjlatshaw@gmail.com